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Burnout 3 takedown ps2 soundtrack
Burnout 3 takedown ps2 soundtrack




  1. Burnout 3 takedown ps2 soundtrack series#
  2. Burnout 3 takedown ps2 soundtrack ps2#

This post-crash window of time allows you to slow time with the A button (X on PlayStation 2) and move your car around. One of the toughest to get due to the risk/reward factor is the pillar driller award since pillar-filled sections are tricky and you put yourself in great danger just going near them – let alone getting into back and forth exchanges there since you can easily be taken out there too.īeing taken out in this game isn’t the end of the world though, thanks to impact time. Nowadays, these would all just be achievements or trophies – but seeing a little screen pop up with the gallery viewable in a menu works just fine. The Gone Fishin’ subtitle for it also adds to things and gives you more of a reward. Ramming someone into an oncoming bus or car is thrilling, but a layer of comedy is added in when you send someone over the rain and into the water. Specialty takedowns are rarer, but more rewarding. You’ve got a basic against the rail takedown, as well as a ton of other options as well that pop up when you land them. The best thing is just how fleshed-out things feel even with this first attempt. If you build the meter up against traffic, you set yourself up to succeed by taking out rivals. The easiest way to do them is with a healthy boost meter – so the original game’s setup of driving against traffic works well here too. A taketown consists of essentially running an opponent off the road in some way, shape, or form.

Burnout 3 takedown ps2 soundtrack series#

The Burnout series has been known for its takedowns, but they actually made their debut here – and are one of the franchise’s best and most endearing aspects. Fortunately, the core game has been improved and fine-tuned to make up for any iffy soundtrack choices – and original Xbox owners can alter the soundtrack to suit their needs with whatever they have on their hard drive. The first two games had original music, while this one relies on EA Trax – a series of “edgy” licensed music that gives off a hard rock vibe, but doesn’t evoke much excitement. The move to EA increased the production values tenfold, which was both and good and bad thing. Fortunately, EA came in and bought the rights to the series – saving it from certain doom. The death of Acclaim after Burnout 2 left the series in limbo, and it seemed like the franchise might wind up dying without a savior. The crash mode was expanded with more missions, while greatly-improved graphics and the addition of new cars and skins made it a worthwhile purchase for owners of another version. Xbox owners got a developer’s cut with even more content. A Chase HQ-style Pursuit mode was also added to the equation to add some value for players. The concept was expanded a bit with the new Crash mode that rewarded you for getting into gigantic set piece-worthy pileups. The sequel followed up on it with a lot more content and polish. This built up your burnout meter and allowed you to boost, which led to a slick beeping in the soundtrack that added intensity to the events. Initially, that just meant racing head-on into traffic and avoiding collisions. There wasn’t anything like this on the market before as the goal wasn’t just to race into first place – but to do so while taking great risks.

Burnout 3 takedown ps2 soundtrack ps2#

This series began on the PS2 as a stealth release from Acclaim, but a rental sold me on the series from the minute I started it up. It’s hard to believe that it has been eight years since the most recent Burnout entry. We come here to pay our respects, to reminisce, and to wonder aloud what a passing mad doctor might be able do with all these corpses and some high-definition lightning. Out back of the Hardcore Gamer office you’ll find our Graveyard, where countless long-dead classics lie.






Burnout 3 takedown ps2 soundtrack